![]() ![]() ![]() If you've played anything like Skyrim, Dragon Age: Inquisition, or anything Obsidian's done, you should have a pretty good idea what you're in for. A Tale of Soul and SeaĪs stories go, it's pretty standard fare for traditional computer RPGs: the world's at stake, and only you and your magical powers can set things right. You wake up dead until Berath, one of the world's many gods, does some magic juju to you that makes you do her bidding and sends you after him. A giant statue, possessed by a rogue god, blew up your castle and took part of your soul. Pillars of Eternity 2: Deadfire is still a high fantasy RPG, with all the elves and dragons you've come to expect, but instead of snowy mountains and pastoral valleys, it's set in the gorgeous Deadfire Archipelago, a massive chain of volcanic islands. Luckily for us, Obsidian decided to give things a try. We've been drowning in these Tolkien-'em-ups since people first figured out how to make video games, and few developers have ever deviated from tradition. Anyone can make a competent high fantasy RPG, stuffed to the brim with all the elves and dragons one could possibly want. ![]()
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